Oct 6, 2021
What is a West Marches Dungeons & Dragons game?
For this episode we delve into a fantastic article written by Ars Ludi the Grand Experiment.
West Marches was designed to be pretty much the diametric opposite of the normal weekly game:
There was no regular time: every session was scheduled by the players on the fly.
There was no regular party: each game had different players drawn from a pool of around 10-14 people.
There was no regular plot: The players decided where to go and what to do. It was a sandbox game in the sense that’s now used to describe video games like Grand Theft Auto, minus the missions. There was no mysterious old man sending them on quests. No overarching plot, just an overarching environment.
Listen now, and hear our thoughts on this underused and fantastic campaign format.
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